Category: West's World
Posted by: West
If you're reading this blog, odds are you've seen the stunning new banner on our website. You've probably seen our crackin' poster for next February's The Portal too. In that case, right now you're probably as stunned and amazed as I was when Elliot Toman first presented those images to myself and my team. To say my jaw dropped is an understatement.

(Promotional image for 'The Portal', drawn by Elliot Toman)
Of course, announcing a new artist for the project means accepting something that has troubled me for quite some time: Nick Brown is no longer with us. 'Us' being the Knight's Haven creative team. Yep, he's decided that his real family are more important than us, and who can blame the guy? Hopefully we'll hear from him soon, and if he ever wishes to join our merry band again, we'll more than happily take him back on. After all, he's won an award for his art on our show, so who are we to keep him away? Plus, I just drool at the thought of having both Elliot and Nick working on our staff at the same time.

Funnily enough, the art Elliot is producing for us is exactly the kind of thing I wanted from the very beginning. For whatever reason though, I couldn't find the right person to do it. Then Nick showed up, and his work was so incredible that I scrapped all plans to go 2D and went for Nick's favoured 3D CGI instead. Don't get me wrong, what Nick did for us is the best CG art anyone has done at VST to date in my opinion, but it's quite cool to now see the kind of art I'd originally wanted for us.

Just to make sure I don't praise Elliot so much that he feels he's ready to move onto bigger and better things, a summary of some changes in Knight's Haven land:

Our season premiere has, as you probably know by now, been postponed until February 27th 2008. Hopefully we'll make that date. If not, feel free to kill us horribly one by one. The change in schedule was done, in all honesty, to help just me. The rest of the staff have been on top of their game in regards to scripts and such, but recent changes in my personal life (such as getting engaged) have taken longer to adjust to than I'd expected, and I just wasn't hitting the deadlines I was setting myself. All sorted now though, I hope!

Episode two of the second season, which I still refuse to reveal the title of, has had yet another change to its writing team. Adam Murray Briggs is no longer involved in this one, or rather he isn't involved in a writing capacity, and has been replaced by Darrell Schielke. So that episode now has Hadrian McKeggan and Darrell Schielke at the helm. Trust me, that's an amazing combination for all sorts of reasons which you'll only understand after you read the script they'll produce.

Schielke has also taken over writing duties on another script, this time the Beyond Knight's Haven episode titled Obstacles, which had previously been in my basket waiting to be written. What I've read of it thus far is absolutely splendid, and I can't wait to finish the last two or three pages off tomorrow morning, because it's a sensational piece of writing in such a few short pages. His script is based off a story that I constructed, but believe me when I say that this script is very much Schielke's and Schielke's alone.

The final part of The Gorn Conflict will see it's release soon, I promise. In all honest, January seems like as good a time as any to release this and Obstacles, but if we're in a nice mood we may put them out in December. Just don't quote me on that! All you need know is that at some point soon you'll find out what happens in the final installment of this lovely little saga written by Adam Murray Briggs.

Speaking of Adam, he's worked on a great little treat for you all. Expect some information regarding that soon.

And that's all I've got right now. No doubt I'll remember something I forgot to announce as soon as I switch my laptop off, but until then I think everything's covered!

29/09: Treknobabble

Category: Writer's Room
Posted by: Schielke
There is a raging debate over technical language and character development in Trek. The "Treknobabble" is one of those guilty pleasures I indulge in more than my fair share. On the one hand there is a need to establish the setting and to make some sense of events that are impossible in real life, and on the other is the need to tell stories about people.

I understand the need to engage the human element fully, but some of this stuff is so totally bitchin' to coin a phrase I heard on the West Coast.

Let's start with the premise: Star Trek is about "exploring strange new worlds, to seek out new life and new civilizations" and let us not forget "To boldly go where no one has gone before." Compared to my average day, this agenda sounds challenging, engaging, and worthwhile. The implication is imagination is insufficient to predict what reality will reveal on any given day. "Sounds good, and you'll pay me to do this?" the casual reader must ask with a hint of incredulity. "Yes we'll pay you to do this," comes the devil-may-care answer. Totally bitchin'.

Next we're going to be cruising about the Galaxy in a sleek and sexy ship (unless you have the misfortune to land a slot on a New Orleans-class or Nebula-class ship in which case I'll console you with the fact that you'll still be cruising.) This appeals to my American male ego at a very basic level. "The Ride" is VERY important. (Hell, Akira-class looks so phallic I'm convinced the model designers took their inspiration from the Dodge Viper.) Make it sleek, make it fast, and carpet the walls in Velcro so I can shag my sexy Caitain girlfriend standing up. For the engine freaks, we have a warp core that purrs like a Siberian tiger, and pulses blue light. With a little tweaking, we can put the psychedelic posters on the wall and make the core pulse black light. For those of us accustomed to V-8 small blocks and four cylinder transverse T off of Kawasaki Ninjas and Suzuki Hyabusa's, this sounds downright yummy. For the performance freaks, this powerplant will leave anything in the dust to the point of terror. It's like stuffing a Rolls-Royce jet engine in a skateboard. No wonder Scotty was always saying, "Jim, you can't push her any faster!" Totally bitchin'!

The icing on the cake: you get to blow things up! Not only that, but the gizmoids and doodads required to do this are top shelf, and dazzling to watch. The pyro-freaks and fireworks junkies can't hold a candle to the bang-toys we're going let you play with. I must confess the recent trend in trek to make all the hand weapons look like remote controls could only have been thought up by someone catatonically stoned, but considering the quality of cable TV at the time, I'm not altogether surprised some prop maker was surfing the channels, smoking a fatty, and mulling over what the new phasers would look like. Is it any wonder he glanced down at his hand and thought, "This'll work!" To top it all off we're going to give throw Klingons at you with daggers, swords, and Bat'leths with extra points on them. We don't know why the extra points are on them and nobody really knows how to use them, but they look good on film or hanging on a wall. Totally bitchin'!

And here's the best part. If you can sound like you know how all this works, the larger majority of people will accept it as true. Like most folks, I like to be taken seriously from time to time. I like to hear those fable words of affirmation, "You're right," now and again. The bitter truth is the odds against me being right at any one time are... STAGGERING!!!!! However, in Trek almost anything can be explained away in Treknobabble. Alternate universes, weird radiation, slips in time, vortexes in space, viruses that make all women beautiful and kill all men above 5'6", aphrodisiacs capable of making my girlfriend inhale her panties up her ass, the list goes on and on.

Is it any wonder the Treknobabble gets out of hand every so often? (Well, let's be honest, the Treknobabble gets out of hand very often. ALL THE TIME as a matter of fact.)

Knight's Haven has dispensed with much of the Treknobabble by setting us up on a worn out brick of a ship. The Haven breaks down and most of the crew are oblivious how to fix it. She's built along the lines of a beer keg (and not unfamiliar with its contents.) Sebastian has a phaser that (praise the Lord) looks like a pistol, but he's not the best shot around. Reem appeared with only the clothes on his back and an appetite so no exotic technology came with him. Nareena arrived with something very appropriate for an Orion slave girl, and it didn't require batteries. Aside from that, the Haven herself is something of a non-issue. The crew talk about her like a house that is far overdue for a new roof and plumbing than a hot-rod.

Admittedly, we have our flights of fancy. The Chip comes to mind, but its purpose is largely obscured. For all practical purposes the thing might as well be a gold nugget the size of a household stove. Valuable yes, intriguing most certainly, but it just sits there and makes trouble for everyone. In the end, we are left with the people and an extraordinary setting. Kinda like telling a story about a road trip to Calcutta. "On the road to Kashmir I met a man who would be king," we can almost say. Instead we start with, "I met a young man while he was painting a mighty vessel he would later be accused of stealing."

The babble of technical details falls away under such a premise. The episode I pitched, surprisingly, followed the people instead of the details. I keep adding technical details to it, but they will pan out eventually. Characters have their own momentum while the stuff can only be added to with more stuff no matter how neat it is.
Category: General
Posted by: Schielke
I'm horrible with introductions so lets get that out of the way. I am Darrell Creative Consultant for season 2 of Knight's Haven, or "The Wild Idea Man" in layman's terms. No doubt every series has one, and I'm considering forming a union for all the Wild Idea boys and girls to ensure no shortage of wild ideas ever plagues the Star Trek universe. Trouble is everyone else might take a look at all the wild ideas and mistake the union for a sanitarium complete with straight jackets and padded walls. Ahhhh, the joys of an overactive imagination!

The good news is Knight's Haven is a pretty nice place for me. While I can't say I'm fully in step with the rest of the staff, I can tell everyone... that is precisely the point of having a Wild Idea Man around. My contribution to season 2 has a fairly humdrum mechanism, but I'm surprised what a difference the odd idea has on a script. Most of season 2 is planned out and has been since the beginning of the year, but when I read over what Kyle and the boys have, I can see places we can slip in something a little shocking or macabre. Quite sensibly, a fair shake of what I have to offer isn't accepted, but what is being accepted is surprising.

There are places I haven't had much of a chance to contribute. Beyond Knight's Haven is an example. The format was so wide open, it took me too long to get my footing before we started releasing episodes. Still, the guys had been thinking these things over for quite a while before I came along. Adam's new BKH episode about the Gorn was so well thought through he had to restrain himself from turning it into a much longer series of episodes. Considering how much he wanted to do with the story, I'm impressed he managed to fit all that he did in without loosing me in the details.

So how did I wind up at Knight's Haven? I was working over at Star Trek: Legacy with Adam when the show went on hiatus for... I'm not sure how long it'll be. So one lazy afternoon, I started reading Knight's Haven. Before long I saw possibilities for a story that would fit with Sebastian and Co. and nowhere else. I sent Kyle an episode pitch about a week later. I'm under the impression his first reaction was a surprised, "Do whaaaa?" I have no idea how many of these outside pitches he fields, but the one I sent him impressed him enough to send it along to the rest of the team to pick apart. Later they invited me to join the team, and I'm immensely grateful for the chance to contribute. By and large, this is a team with a rare combination of diverse talent and close community.

Kegg and I should be writing an episode for season 2 soon. I have no idea how well this will work out yet, but I do know we tend to feed off each other's creative energies. When I was invited to post on the blog he told me my "abrasive style" was just the sort of thing they needed. After I picked myself off the floor and cleaned up the drink I sprayed across the room I accepted the offer. I think he has it right when he describes my writing style as earthy and his as "overblown" (or was it "overwrought" I can't recall the precise wording he used, but he implied we operate on opposite side of the style spectrum.) The resulting episode might come across rather oddly in my estimation, but as entertaining as mulling over the ideas for the episode have been I can't imagine the result being much less. We may be accused of writing a Western the way Shakespeare would have it, but that does sound amusing just the same. "Dead Poets Society" had it best when they suggested John Wayne playing Macbeth "WHYYYYYY is this a DAGGER AYE SEE buh'fore me?" Personally I'd like to see Don Knotts (in full Barney Fife mode) in the role of Hamlet, but with him gone we'll never know how that would have turned out. Bill Engvall as Julius Caesar makes a funny image. "Antony, keep guys with beer guts and bald heads around. Yonder Cassius looks like he'd like to go Hatfield and McCoys on me. I'd rather have folks too plowed and overweight to aim their 12 gauges at me around."

Being the Wild Idea Man has its drawbacks. After a close look at my habit of intricate plotting, Kyle has forbidden me from co-writing anything with Jon Van Pelt. He argues the result could be too convoluted to make any sense of. It doesn't stop me from sending my wild ideas along, but Jon and I wont be able to turn KH into a Frank Herbert story. I'll admit this sounds entirely sensible. The first idea I applied to one of his scripts was so complicated I couldn't make heads or tails of it.

Adam and I have worked together on a script before, and we do rather well I think. I'm working with him over at the Atlantis Chronicles and he's good at steering me away from flagrant mistakes. Arguments between the two of us amuse me when I read back through them. I always sound like I'm bi-polar while he calmly wags a finger and tells me how it is.

Kyle is as focussed a creative engine as I've ever seen. He has the thematic elements of each episode firmly fixed in his mind, and tenaciously holds us to them. In recent weeks his internet connection has gone bonkers, but that's fixable. He's also gotten engaged which needs no fixing. Seeing how he's hitching himself to the editor for the series, this might have unforeseen consequences down the road. We shall all endeavor to keep Phoebe happy with Kyle (and by extension us) by making his job as enjoyable as possible. Seeing how love is a far cry from sanity, I see no need to add aggravation to their domestic life. What does it take to put a smile on a woman's face? In my experience it's been livestock, houses, trucks, and all my paychecks. Admittedly Kyle has better taste than I, but diamonds still work all across the spectrum I understand. Alexandre Dumas' assertion "I shall tell her a story, and she shall be kind to me" doesn't work in my experience be it death or any other female. All the women in my life have been rather impatient with my stories unless I'm getting paid for them. For this reason, Phoebe is a rare find, and even a cynic such as I wish them every happiness in life.

Having gone on a fair bit about Kyle's life, it's only fair to tell everyone about mine... BUT I'm not feeling fair at the moment so we'll give the sordid details surrounding me amiss and move on to more cheerful subjects.

It is my intension (as per my instructions) to bring the sort of content found on more disreputable blogs to this one. I'm not sure what that'll be yet because they haven't told me how much profanity and how many poontang stories I can blab here before they shut me down. It is my objective to amuse and enlight... uh... amuse, we'll stick with amuse. I'd also appreciate any and all suggestions I could pass along to Kyle and the boys.
Category: West's World
Posted by: West
Well, they're back. But if you're a regular reader, you already knew that.

The Gorn haven't seen seen in Trek since In a Mirror, Darkly but we gave you a glimpse of them in The Storm. Now, in The Gorn Conflict, they are back in what is probably their biggest and most focused appearance in a long time (excluding other fan fiction series, of course).

I won't say too much on the saga right now, as it has yet to finish and I suspect Adam Murray Briggs will have a lot to say on his trilogy. What I will say though, is that this story has been planned for well over a year. In fact, we were discussing it back when The Storm was still being penned.

More later.

14/08: Kegg is back!

Category: West's World
Posted by: West
A few minutes ago, Scientific Curiosity went online, and with it a bit of history was made. Without rubbing his ego too much, Hadrian McKeggan was one of the top writers for Star Trek: Renaissance and someone whom we all were at least familiar with. Though he's done some solo work since his departure from the show in 2004, this new script is his first for a collaborative show of this kind since he was releasing scripts for our parent show.

I've worked with McKeggan several times over the past five years, which is why I was so keen to get him onto my team. Unlike some other project leaders, I didn't actively go after him though. I know Hadrian, and I knew that if he thought KH was a show he could contribute to he'd contact me. Luckily for me, he DID contact me not long after coming to VST.

It's hard to say what he has brought to the project since his arrival. Certainly, he has an understanding of mythology that perhaps none of us had (though new arrival Darrell seems to know his history too!), and it's something that we've exploited for our new season. You might be surprised at how rich some historic details on this show are now, and even just certain names of new characters are tied into big figureheads of our past. Honestly, it gives my simple mind a headache just trying to understand what McKeggan is telling me at times.

He's also brought an understanding of the 'business' with him, and has such a long history with this kind of project that he is able to contribute more than any of us in certain areas. For sure I think we've all learnt a thing or two from him.

But what's the most important thing that he's brought to the show? Well, today it's Scientific Curiosity, a Beyond Knight's Haven installment very different to any before (and also the shortest). How this story relates to the second season of the series I won't say, but I think it's definately got a fresh feel to it that reinvigorates BKH to some degree. Not that the series was tiring mind, but it's nice to have someone new come in with their own style every once in a while.

I'm sure Hadrian will have comments to make on this script, so I'll leave that to him. All I'll say now is "enjoy".
Category: Co-Exec's Throne
Posted by: McKeggan
Well, Kyle West, showrunner and series creator, has released 'Someone Else's Life', the first of this time's 'Beyond Knight's Haven'. If you didn't know that, or if you haven't read it, I recommend you do. Like all of the brief scripts in the series, it provides clues and background for what will be done in the upcoming season. Oh, and do so before continuing to read this blog.

***

Interesting script, is it not? I hope it raises more questions then it answers. But I would like to now leak some information to you, the readers. As you know, 'Knight's Haven' has been reasonably reticent about cameos from canonical characters. So far, we have only had a handful, such as Geordi La Forge. Whether Garak's son counts I will leave you to decide. In any event, there have been none in a 'Beyond Knight's Haven' script.

Until now. Yes, one of the 'Beyond Knight's Haven' scripts will feature a canonical character. You heard it here first, probably. Except you didn't hear it, you read it. Sigh, but you get the idea - expect someone who appeared on one of the five live-action Star Trek series to show up in one of our upcoming scripts. Anyone care to guess? ;)
Category: West's World
Posted by: West
I'll admit, in recent months this blog has been left pretty much untouched. As much fun as bloggin' about the show can be, information is released about the show through so many other mediums now (the VST site, the KH site, the VST newsletter, the wikipedia, etc) that it's hard to maintain them all at once. As such, the blog has kind of largely been neglected...but not anymore. Or atleast, not this month!

What's so special about this July then? Well, apart from it being a huge month for VST what with the release of Adam Murray Briggs' Star Trek: The Atlantis Chronicles, it's also the month that sees the return of Beyond Knight's Haven.

During the last run of this prequel series, some readers said that they wished the scripts had been longer and gone into more detail. Have we changed the format of the project this year to accomodate those legitimate complaints?

Nope.

The format is exactly the same. We've got seven scripts all of various lengths being released, including one which is the shortest Beyond Knight's Haven to date. I'll admit that some of the stories are more ambitious this year, and if this were a real tv show we'd definately be needing a larger budget for this years collection of tales than we would've for last years. Hell, Adam Murray Briggs' three-parter itself would probably cost a bomb to produce on film, especially the first part. CGI madness, I tell ya!

And yes, I still am not telling you the titles of those particular episodes. I know, I'm a sod like that sometimes.

So, what is there to tell you about the first three scripts, which HAVE had their titles released? Well, typically, Someone Else's Life has yet to be completed. Two years ago, when I was new to VST, I could knock out 50 page scripts in no time at all. Unfortunately, what with my busier life, and my much-increased VST responsibilities, my time to write has been cut down a great deal. I expect that script to be finished very soon though.

What I suspect with be the final draft of Assuman was handed in by Jon van Pelt yesterday. This is another one of those scripts that just hits a much more ambitious level than any of last years ones, and there are some sequences in it that I WISH I could see on a television screen. Unfortunately, that is VERY unlikely.

I think everyone will enjoy this script though, and it definately has that Jon van Pelt feel to it. The language used in this text is just written in a way that you'd never see from another writer at VirtualStarTrek.com. Really, having Jon all to ourselves is a huge thing for this show, making a change from having to 'share' a writer with other projects.

Speaking of Jon, he's now hard at work on a Season Two script, which I'm not willing to reveal the title of yet (largely because we still debating the title for this particular episode). It's a big one though, and just as big and (here's that word again...) ambitious as any of his Season One scripts. As always, you're not gonna get any plot details on that one!

Another Beyond Knight's Haven script that had its final draft handed in yesterday was Scientific Curiosity. Written by Hadrian McKeggan, it will be his first release for a VST show since the good old days when he wrote for Star Trek: Renaissance. The episode IS a prequel to a Season Two episode, but which one I won't say.

Which brings me onto my next subject: the prequel nature of BKH. All of last years scripts really we set-ups for Season One storylines, and that was quite successful I thought. However, we've changed that a little here. BKH was always meant to show events taking place in the KHverse away from the freighter Haven, as well as prequels, and now I feel we've really started to do that. I mean, while Adam's three-parter does set-up some plot points for Season Two, I wouldn't call it a prequel, but a tale all on its own. But it's not completely it's own entity: expect to see some familiar faces in it.

As you might have seen in Hadrian's recent blog, or on our website, the Knight's Haven staff has undergone a bit of a shuffle. Obviously, we got Darrell Schielke in a few weeks ago, and no one has come or gone since, but what we've done is alter peoples roles slightly. Hadrian now occupies a Co-Executive Producer position, while Adam and Jon have taken on 'Writer' roles. Darrell's also got a proper title now, which is Script Consultant. Expect to see that change to Writer for Season Three though.

The change came about largely for two reasons:

1) The VirtualStarTrek.com management agreed a new Staff Structure policy, which meant that KH had to make several role title changes, and such, and...

2) I wanted to better define the roles at KH.

With Hadrian now taking on Co-EP duties, I think the entire staff is in a position where it can learn a great deal not just from Hadrian, but from each other too. The new roles better suit everyone, I think, and are going to lead to an even tighter second season than what we've been putting together already.

My last bit of information, before I shoot off to write a page or two for Someone Else's Life, is in regards to the first six episodes of Season Two. While I'm still unwilling to reveal any titles beyond episode one (The Portal), I am now willing to reveal the writers of those particular episodes. Here they are:

Episode 1 - Kyle West
Episode 2 - Adam Murray Briggs and Hadrian McKeggan
Episode 3 - Adam Murray Briggs
Episode 4 - Hadrian McKeggan
Episode 5 - Jon van Pelt
Episode 6 - Kyle West


You can find those author details on the website, too.

Until next time!
Well folks, it's official. As of now, I, Hadrian McKeggan, am the Co-Executive Producer of Knight's Haven. That means I'm the most powerful person on the show, after creator Kyle West. Bwahahaha...

But seriously, this does not mean a major change. The Knight's Haven team is a fairly small, compact unit of largely like minded people. Things will be proceeding much as before. Though I had virtually no involvement in Season One (I came on at the end of the season and offered opinions on the last two scripts in the drafitng stages - that's it) I think it is one of the strongest freshman seasons that any of the virtual Trek shows have had, and wholly deserved its reward. Under my guidance as the number two on KH I hope to see the series reprise many of the strengths that made it great this upcoming year - strong characterisation and interwoven plotting. We will see the Haven crew through a variety of events I hope are as entertaining as last year's installments.

But past the Orion Syndicate and the Cortez family, Knight's Haven is ultimately a show about people - and basically normal people. With one of the smallest casts on a VST show, KH also has the most humans - and those include a girl next door (Robyn) a kindly mother (Amelia) a normal guy (Sebastian) and a bitter old man (Alun). True, Robyn's door may be on a spaceship, and Sebastian may have some strange destiny, but past that all they're the kind of people one might actually meet. I'm sure many of us know people who remind us strongly of at least one of them. Of course, we also have our aliens - what Star Trek show would be without them? - and Reem in particular has been a fan favourite. Aliens will continue to be important on the show in all kinds of ways.

But this season will also go in directions that season one did not, but build on the sensibility and mythos of the first season. There will be changes. You aren't going to get any more serious hints than that horribly vague one of mine, but some parts of this season's direction may be revealing themselves in the upcoming publications of 'Beyond Knight's Haven'. Watch out there too for my very first script for the series, titled 'Scientific Curiosity.'
Category: Writer's Room
Posted by: McKeggan
Well, we're nearing the point when that last episode of season one is slated to be released. There may be something going on there, or there may not (they don't tell us lowly staff writers these things, they just padlock us and feed us through a hose. Hmm. I shouldn't say 'us', I'm really the only staff writer around...) but I have had access to parts of the finale - like the bits that have been teased on the end of the last episode, and I can now tell you everything about it you've all been longing to hear:

* 'The Creator' will be released in a script format, in an Adobe document. This script, at present, will only be available in English.
* 'The Creator' will feature characters from 'Star Trek: Knight's Haven.' It may feature recurring characters which have appeared in 'Knight's Haven' before. It may also feature characters which have not appeared in 'Knight's Haven' before. Or maybe it only includes the main cast - don't look at me, I haven't been paying attention.
* 'The Creator' will be free of charge to download, although we have discussed adding a virus to it to wipe out our fans computer systems as a reward for their dedication.

And here's some things I can tell you about BKH:

* It is rumored that Kyle West, Jon van Pelt, Adam Murray Briggs, and a mystery man (known only as Hadrian McK) have written, will write, pitched, and/or submitted BKH ideas or scripts.
* BKH will be much better this year, largely due to the involvement of the mystery man, but will also possibly set up events for future S2 episodes.

And here's some things I can tell you about S2:

* Will probably, like S1, be thirteen episodes in length.
* Will be much better; my involvement entirely responsible.
* May include some characters from S1 returning. May include new characters appearing. Also, neither of those things may be happening. Or maybe just one of them will.
* May include exciting, groundbreaking new epiodes that will redefine how we look at VST. Or maybe it'll stick to tried and true formula.
* Will include the intensive plot arcs, the mysterious villains, and the wheels within wheels of intrigue that characterised S1. Or maybe it won't.
* Nareena is not going to rejoin the cast as a delinquent zombie. I'm pretty definite on that one.

Well, I hope that was totally obfuscating.
Category: Madaland
Posted by: Briggs
Sounded like an TOS title that, didn't it? Anyway, yes, howdy folks (I don't know why I say 'howdy' - people think I'm American when I do...and that's not being racist, either, since I know some Americans who actually do say 'howdy'). I'm Adam, in case you've forgotten. Or, as my writing name reads, Adam Murray Briggs (is that my real-life name? Discuss...).

First of all, I have to thank everyone who voted for me in the recent Online Trek Awards in the Best New Writer category. A whopping 50% of the total votees (is that a word? Discuss...) clicked on my name, which is very humbling indeed. Cheers. And if you didn't vote for me, well, you're all entitled to your opinion. Even if it is wrong ;-) Seriously, I can't remember who else was up in that category, but I know there is a lot of excellent new talent around at the moment. This can only mean a bright and exciting future for virtual Trek as a whole.

Now, onto why I'm here (after Kyle stuck a Klingon pain stick up my arse to get blogging again. My ring is quite sore now, what with that and Josh Maley's attempt to get me onto the Frontiers blog...boy, can he do things with an energy whip...). My final Season 1 script is coming out today (Moday 16 April, 2007), which I am somewhat hesitant about. Not because I think it's a bad episode, but because it wasn't the story I set out to write. It was supposed to have a completely different tone, but ended up being quite...hmmm, devilish? No. Lovecraftian? Maybe. Read it and find out.

Also, the end of a season means that it's almost time for more...Beyond Knights Haven! Crikey! This year, I'm set to pen a trilogy of stories that will, togther, make up the length of a full episode. We've already hinted at the basic plot of the tale in various Season 1 epsiodes, particularly 1x02 'The Storm' and 1x11 'The Friend'. Whereas the first BKH stories were about setting up aspects of the universe and story arcs for Season 1, these three will be much more about showing you what the rest of the galaxy is up to while Seb and the gang go about their daily cargoing (why haven't we really seen any actual cargo hauling going on so far? Discuss...). Particularly Starfleet. Oh yes. I also think that there will be three other BKH stories coming our from Jon van Pelt, Kyle West and our blazing new writer, Hadrian McKeggan (aka The Kegg). But I wouldn't know much about that. I don't pay attention.

That's all from me for now. Keep reading, you guys (and gals). Out.

- Adam